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PlayStation 2 Wii |genre = Fighting |modes = Single player, multiplayer |platforms = Wii, PlayStation 2, Nintendo DS }} ''Godzilla: Unleashed'', abbreviated as GU, is a 3D fighting video game based on the ''Godzilla'' film franchise for the Wii and PlayStation 2, developed by Pipeworks and published by Atari. The PS2 and Nintendo DS versions were released on November 20 (the latter as ''Godzilla Unleashed: Double Smash''〔) and the Wii version on December 5, 2007 in North America, and all versions on February 22, 2008 in Europe.〔〔〔 The game is set during a series of unnatural disasters across Earth due to unexplained appearances of large crystals, where the Vortaak alien race are invading once again. The game features over 20 Kaiju and Mechas from all three ''Godzilla'' eras; as well as two newly created Toho approved creations; Krystalak and Obsidius. It is a sequel to both ''Godzilla: Destroy All Monsters Melee'' and ''Godzilla: Save the Earth''. ==Gameplay== Like its predecessors, ''Godzilla Unleashed'' plays as a 3D fighting game with the option to play with two to four monsters at a time, with or without teams. While the PS2 version involves button pressing for attacks and combos, the Wii version, along with button pressing implements its motion sensing control via the Wii Remote and Nunchuk. Basics punch and kick attacks are through the A and B buttons while more powerful and aggressive strikes require swinging of the remote up, down or side to side while pressing A and/or B. Movement is done by the analog stick on the Nunchuk and by shaking it allows players to jump, where combined with shaking of the remote allows nearby opponents or objects like small buildings and boulders to be lifted and thrown by shaking the Remote or pressing the A button. Weapon/beam attacks also return but are less powerful and accurate, but also can be sustained for a longer period of time. Rage Mode from the previous games is absent but in its place is "Critical Mass" where through destruction of energy crystals found in arenas monsters temporarily glow red (similar looking to Burning Godzilla from ''Godzilla vs. Destoroyah'') and increase in size, boosting damage and endurance, but decreasing defense. Monsters can also use one of seven "Power Surges", which are temporary abilities that can be used only once per battle, per monster. Surges increase certain traits, like for example the Fire Surge increases damage dealt and Speed Surge increases speed. They can also decrease abilities like Shield Surge, which increases defense while slowing movement. Others can improve and damage others like Radiation Surge that improves health regeneration while impairing that of nearby monsters. Before the Surge is over, monsters can induce a powerful shockwave attack. In the single player Story Mode, multiple Power Surges can be collected through defeating an enemy monster afflicted with the Surge. In multiplayer mode, the Surges are obtained by destroying Surge Crystals that pop up in the environment. Along with destructible environments, Earth's Military or the Vortaak's Forces are present, depending on the arena/city. Both will attack certain monsters each time, while others can still get caught in the crossfire. Monsters are attacked on differing circumstances. For example Global Defense Force monsters will be attacked by humans if they go out their way to destroy human buildings and military units being on the same side. The same goes for Alien monsters and the Vortaak. Destruction of crystals and use of Power Surges and Critical Mass can also affect military attitude towards certain monsters. In Story Mode, the ''Atragon'' appears multiple times throughout but due to the personal attitude of its Admiral, it will attack regardless of actions or faction. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Godzilla: Unleashed」の詳細全文を読む スポンサード リンク
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